[sldev] Hide geometry in Sculpted-prims
Feilen
feilen1000 at gmail.com
Sat May 16 17:40:05 PDT 2009
For all the misgivings about sculpted prims, the greatest number are
about how all objects have to have perfect UV-mapping, making it nearly
impossible in most cases to export existing objects into the format.
What I propose would fix this entirely: Simply make the renderer not
render geometry connecting to the origin, aka 0,0,0 or black color on
the sculpt map. This would solve the problem simply because by default
exporters paint unused geometry black, which ruins some potential
models, but would make it very easy to simply not draw triangles with a
point at 0,0,0 and greatly improve sculpty submission quality.
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