[sldev] Extensible Asset Data Format (Re: Hide geometry)
Dale Mahalko
dmahalko at gmail.com
Sun May 17 16:56:48 PDT 2009
Dahlia,
Actual mesh file format support, through an extensible asset storage
interface, using notecards for extended support of new datatypes not
officially approved by LL? What a concept.
Actually I've been thinking about an extensible asset storage method for a
while. This would allow people to develop new client features that go way
above and beyond what asset types LL directly supports, to splice in
whatever 3D or other object support they want. NURBS, whatever.
Just as long as notecards can handle binary data rather than plain text
-- or use something like yEnc on usenet for putting raw binary into
notecards. Just segment the data across chains of notecards, as in actual
Usenet postings. Do we next throw in PAR encoding for when all the notecards
don't load? ;-)
Heck, don't even need LL approval to do this, as long as the new exentisible
asset storage is compatible with the existing notecard data type. (I can
hear a dozen Lindens going.. whoah... whoah... slow down..)
- Dale Mahalko / Scalar Tardis
On Sun, May 17, 2009 at 6:39 PM, Dahlia Trimble <dahliatrimble at gmail.com>wrote:
> How about just putting the text of a .obj file into a notecard and using
> that? It would be compatible with the current asset system.
>
>
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