[sldev] A thought on how to lower resources used by sensors

Ambrosia chaosstar at gmail.com
Mon May 18 23:39:23 PDT 2009


All in all I think, a function to return all avatar keys in the sim
falls into the exact same category as the proposed functions to
enhance llSetPos() with a new function that works in the whole
rezspace:

People already achieve those effects. With workarounds, client
modifications, massive parallel scripting.

The only difference between the current method, and the suggested
functions for getting region avatar keys, for movement farther than
10m...is efficiency on the sim side. They are much, much better on sim
resources. Anything else is already achieved by inefficient means in
lots of commercial products, and I think anything that lowers the
strain on sim resources these days is a blessing. Same reason why I
personally am -aching- for functions like llSetLinkText,
llLinkParticleSystem etc. The only reason some items are choc-full of
scripts is because many operations are not possible on an object's
links, forcing people to use -alot- more scripts than needed. Same
category.

Personally I think the focus of new LSL functions to come should be
primarily on reducing the need for complex, repeptitive and/or
massively parallel code/scripts.


More information about the SLDev mailing list