[sldev] A thought on how to lower resources used by sensors
Mike Monkowski
monkowsk at watson.ibm.com
Tue May 19 08:19:49 PDT 2009
Carlo Wood wrote:
> For example, if sensor data wasn't needed for scripts but
> it would be sufficient to just have that data on the viewer,
> it wouldn't be a problem at all to include the coordinates
> of all avatars in a sim in a single packet and send that
> once a second to all viewers. Personally, I'd do this by
> default and provide the means to run HUD object scripts
> entirely client side (so that people can implement radars
> client side). [PS client side scripts should be open source,
> full permission]
That information is already sent to the viewer as CoarseLocationUpdate
messages for use by the mini-map, but scripts only run on the sim.
I am not familiar with the use of radar scripts. What do they do
different from the mini-map?
Mike
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