[sldev] Closing out the merge window
Philip Rosedale
philip at lindenlab.com
Thu May 21 12:40:05 PDT 2009
One thing to keep in mind is that the release process that we are
talking about will result in a snowglobe build which is made available
to people on secondlife.com/download, which is a much larger (hopefully)
audience than has ever used an open source Second Life build before.
Hence the desire to make reasonably sure it is stable and safe.
P
Mike Monkowski wrote:
> Melinda Green wrote:
>
>> That's a great question. Even though in theory this could be a
>> continuous release process, there are some practical reasons to do it in
>> cycles. The main reason is that during the normal phase where features
>> are added and changed, we will naturally introduce bugs that tend to
>> accumulate over time. The stabilization phases bring the bug levels down
>> to acceptable levels. If it ever turned out code quality stayed high
>> enough throughout development then you could make a great case for
>> skipping this bit of protocol but I doubt that will ever happen and I
>> think that's OK.
>>
>
> You're working from a paradigm different from any that I have known. To
> say, "that during the normal phase where features are added and changed,
> we will naturally introduce bugs that tend to accumulate over time" is
> astounding to me. Who lets bugs accumulate over time?
>
> If you assume that you're going to start with dirty code and hope to
> clean it up when you get a chance, you're kidding yourself. You should
> start with clean, well reviewed code and expect bugs caused by
> interactions to be fixed over time. If you tolerate junk, you'll get junk.
>
>
>> Another good reason for having release cycles is so that other parties
>> can plan around them. One such party is LL who will want to cherry-pick
>> from highly stable versions in order to inherit the fewest bugs in the
>> process. Another party is the casual user who will only be willing to
>> upgrade occasionally and will want to know which versions to grab. Yet
>> another party is you! :-) Your private branch or copy that you work in
>> will drift from the main Snowglobe branch and if your do a substantial
>> (i.e. destabilizing) amount of work, you will want to merge approved
>> changes back to Snowglobe when it is in a most stable phase so that the
>> problems you introduce are most easily fixed. Even if you only intend to
>> make small, infrequent changes, you will want to do that work when
>> Snowglobe is most stable.
>>
>
> Snowglobe is alpha code. It's not a competitor to the production
> viewer. Each new feature will stabilize over time, but there's no need
> to stabilize the entire set of features, because the entire set will
> never be merged at once into the production viewer. You're not pulling
> files from Snowglobe, you're just pulling the changesets.
>
> If you want stablity, you work with the production viewer source, not
> Snowglobe. Any way you do it, you'll have to eventually merge back into
> code that's constantly changing.
>
> If Snowglobe is ever stable, it means people no longer are contributing.
>
>
>> I don't think that having a release cycle fragments a product. It simply
>> regularizes the natural ebb and flow of quality and lets people plan
>> around it. It's fine if we decide that Snowglobe's quality does not need
>> to be as high as the main LL viewer (at the points where *its* quality
>> is highest in its cycle). We just need to decide what our quality
>> standard should be and then adjust the length of our stabilization
>> phases in order to hit that target.
>>
>
> I meant that it fragmented the audience of alpha testers. If you accept
> an ebb and flow of quality, be prepared for more ebb than flow. The
> standard should be "clean in," because the alternative is "garbage in;
> garbage out."
>
> Mike
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