[sldev] Anyone here with OpenCV experience?
Dzonatas Sol
dzonatas at gmail.com
Thu May 21 20:44:21 PDT 2009
After I read all the great replies on this list that this question has
generated, I think there may be a way to allow several options and LL
wouldn't have to be stuck with only one single driver.
LL just needs to agree upon a generic interface that is needed to
control head motion, mouth, common gestures and such. Let the community
work together with LL to design any implementation from there.
Anotherwords, build towards the generic interface instead of towards the
driver itself. It's actually an old development principle.
What are the needed methods for the generic interface?
* Head Yaw
* Head Pitch
* Head Roll
Left & Right Versions:
* Eyelid Blink
* Eyelid Close
* Eyelid Open
* Eyelid Pitch
Left & Right Versions:
* Eyebrow Pitch
* Eyebrow Roll
* Mouth...
Sure there will be many for the mouth.
Upon an event to trigger a head gesture, find and play the animations
that best match the criteria passed by the generic interface.
Again, there seems several really good suggestion made on this list, so
this suggestion for a generic interface is one way to allow the user to
use any of them. *wink*
Philip Rosedale wrote:
> Has anyone here worked with camera-based gesture recognition before?
> How about OpenCV? Is OpenCV the best package for extracting basic head
> position/gesture information from a camera image stream? Merov and I
> are pondering a Snowglobe project to detect head motion from simple
> cameras and connect it to the SL Viewer.
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