[sldev] Gesture client code Re: Anyone here with OpenCV experience?

Thomas Grimshaw tom at streamsense.net
Fri May 29 15:15:32 PDT 2009


I agree. UDP was a arguably bad choice for second life in the first 
place, with the exception of for the object / avatar update messages.

TCP for RPC.. definately :)

~Tom

John Hurliman wrote:
> UDP is a poor choice for creating pipes between applications. I don't 
> know how OSX behaves, but the networking stack in the flavors of Linux 
> I'm familiar with and all versions of Windows are designed to drop UDP 
> packets; even on the loopback connection. When you hit a certain 
> frequency of message delivery (which is easy to do on loopback) you 
> will start consistently dropping some percentage of the data. Even if 
> you design your protocol around accepting random data loss, the 
> deterministic way that packets are dropped will almost always lead to 
> unacceptable results.
>
> As a side note, there is a growing body of evidence that suggests TCP 
> will outperform UDP even in cases where UDP would be the logical 
> choice. Decades of testing and tuning, careful synchronization of 
> implementations (see RFC 1122 and 2988 for example), hardware 
> acceleration of the TCP/IP stack, and a prioritization of TCP over UDP 
> in today's routing hardware gives it a seriously unfair advantage. 
> This isn't really related to the choice of protocol for creating a 
> local pipe though.
>
> John
>
> On Fri, May 22, 2009 at 4:23 PM, Philip Rosedale <philip at lindenlab.com 
> <mailto:philip at lindenlab.com>> wrote:
>
>     Looks like DBus is TCP based - that still seems unneeded, I think we
>     should use UDP,  what think?
>
>     Jan Ciger wrote:
>     > XML is definitely an overkill and certainly shouldn't be used for
>     > anything that has aspirations to be lightweight.
>     >
>     > Just use DBus - that is pretty standard and portable lightweight RPC
>     > mechanism and it is in the viewer already - it is used for passing
>     > slurls to the viewer from Linux browser.
>     >
>     > That would also allow easy scripting of the viewer in the future.
>     >
>     > Regards,
>     >
>     > Jan
>     >
>     _______________________________________________
>     Policies and (un)subscribe information available here:
>     http://wiki.secondlife.com/wiki/SLDev
>     Please read the policies before posting to keep unmoderated
>     posting privileges
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges



More information about the SLDev mailing list