[sldev] Object contents limits

Stickman stickman at gmail.com
Thu Oct 1 17:40:00 PDT 2009


> Is there anything in the code that limits the contents of an object?
> for example:
>
> - Max number of contained items, other than practical limits where many
> hundreds of items takes a long time to open)

I'm not finding anything on Jira, but I remember people talking about
an issue where if you have 1024+ items in an object's inventory, it
will fail to load. I don't know if that's just too much for it to
handle, or if that breaks some kind of internal limit that isn't
properly checked.

This looks related: http://jira.secondlife.com/browse/SVC-1571

This is probably what I was thinking about:
http://jira.secondlife.com/browse/SVC-3330

> - Max depth of nested objects within other objects

None as far as I know. From what I know, when you rez an object it
loads the "full" information, shape, textures, etc, but only the basic
information of that object's inventory, and nothing deeper. Rez an
item from that object's inventory, and it'll do the same thing. Since
it doesn't load all the inventory levels, it doesn't matter how deep
it is. You won't reach a limit because it only ever sees one level
deeper.

> - An object containing itself, or an infinite loop with object A which
> contains object B which contains object A,

Not possible as far as I know. Might be possible if you can do some
UUID manipulation or something. I'd be interested to know if you could
make it work.

A Linden with access to the actual serverside limits, or a programmer
with access to any clientside limits, may be able to tell you  more
than an amateur working with practical experience and hearsay like me.

Also, this page probably doesn't help you at all, but could be updated
if we get official information. http://wiki.secondlife.com/wiki/Limits

-Stickman


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