[sldev] New feature? Clothing Outfit cards

Ann Otoole missannotoole at yahoo.com
Tue Oct 6 12:37:46 PDT 2009


Yea sure. Just put in the UUIDs for stuff you don't own. Haven't we just had a go around of "unconfirmed by LL" supposed asset system hacking of that nature? 

Why even have L$ at all?

I.e.; needs work. The coding must be server side to confirm you own the UUIDs involved. In fact most coding apparently needs to be server side IMHO at this point. May as well switch to citrix and just send screen image deltas.




________________________________
From: Robert Martin <robertltux at gmail.com>
To: SLDev Mailing List <sldev at lists.secondlife.com>
Sent: Tuesday, October 6, 2009 12:38:25 PM
Subject: [sldev] New feature? Clothing Outfit cards

Bringing a discussion from a third party viewer to the dev list to see
whats possible

"this would cause a massive drop in inventories due to not needing
multiple copies of items

a worst/best case scenario for this would be an heavy weight Anthro
Avatar with attachments on 80% of the points and clothes
assembled into a dozen outfits (with minor differences). lets say that
there are 17 points with "stuff" plus a shirt and undershirt (19 base
items) if there are 12 outfits with this base then you have 228
inventory items for an extra load of
209 items. This could add up very quickly (quick everybody look in
your inventory and count your outfit dupes)

suggested format for the card
**********Outfit Selection Card DN="Display Name" MODE=|Replace,Add to
outfit|*******

1 "%Item Display name%" %UUID for item% %item type%
2 "%Item Display name%" %UUID for item% %item type%
....
N STOP END OF CARD

and this would also work for folks selling multiple outfits in a
single box same outfit in blue read and green say "
Im not sure what all would need to be changed server and or client
side but does this look like a possible good idea to anybody??
No jira yet can create one if this idea is "sane"

-- 
Robert L Martin
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