[sldev] Mouse on 3D object
Rustam Rakhimov
rusyasoft at gmail.com
Tue Jan 26 04:45:46 PST 2010
Lawson Thanks for advises
how about talk about it more, and detaily
I visited all links you gave, and I didn't find any information about code
or function. Especially puppeteering, there is source code but I think not
fully opened
And I like your answer which gave me some hopes :) "What he wants to do is
certainly doable but I'm not sure how (yet)."
2010/1/26 Lawson English <lenglish5 at cox.net>
> Ryan McDougall wrote:
>
>> I think he's asking if there is any projection function that would
>> automatically convert screen coordinates to local prim coordinates.
>>
>> Cheers,
>>
>>
>>
>
> I suspect that the viewer functions that help the LSL touch functions do
> this. Probably the control widgets for builders have much the same
> functionality (if they are not the same st of functions underneath it all).
> The Pupetteering code definitely could track the mouse on the avatar and
> render control widgets but I don't know how accurate it is.
>
> The media plugin SDK has a way of tracking mouse movements along a prim,
> but I'm not sure if its working yet or not.
>
> What he wants to do is certainly doable but I'm not sure how (yet).
>
> Lawson
>
>
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