[opensource-dev] Can you legally agree to incomprehensible conditions
gareth at garethnelson.com
Fri Apr 2 06:19:31 PDT 2010
If these people also work on the viewer, they're banned from
contributing patches to opensim
On Fri, Apr 2, 2010 at 1:40 PM, Carlo Wood <carlo at alinoe.com> wrote:
> What is the reason that those fixes aren't incorporated in "pure" opensim?
> On Thu, Apr 01, 2010 at 09:57:13PM -0600, Maya Remblai wrote:
>> That all is true of pure OpenSim, but not necessarily true of
>> OpenSim-compatible grids. ReactionGrid and InWorldz are
>> OpenSim-compatible, meaning they use the same viewers and started
>> with OpenSim code, but they've fixed many of the problems and are
>> working to fix the others. Personally I favor InWorldz, and am now
>> developing my avatars there before SL.
>> Carlo Wood wrote:
>> >I would move to opensim immediately, but:
>> >1) It crashes non-stop
>> >2) It can TOTALLY not deal with packetloss:
>> > 2a) Avatar textures are extremely often corrupt.
>> > 2b) Attachment won't attach/detach
>> > 2c) I suffer from "rubber banding"
>> > 2d) If I import stuff it literally ends up all over the sim.
>> >3) Many other bugs have been there for years now
>> > and seem not to be fixed or addressed. For example,
>> > 3a) Try sitting on a prim
>> > 3b) Try standing on a slope
>> > 3c) Try writing a script
>> > and so on.
>> >There simply is no alternative :(
>> >The opensim servers are very VERY buggy and bad quality,
>> >so much so that I seriously doubt the competence of it's
>> >developers to every deliver anything usable.
>> >What we need is to start over, write a new server from
>> >the ground up (in C++ if I'm to participate).
> Carlo Wood <carlo at alinoe.com>
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