[opensource-dev] Can you legally agree to incomprehensible conditions
Carlo Wood
carlo at alinoe.com
Fri Apr 2 05:40:15 PDT 2010
What is the reason that those fixes aren't incorporated in "pure" opensim?
On Thu, Apr 01, 2010 at 09:57:13PM -0600, Maya Remblai wrote:
> That all is true of pure OpenSim, but not necessarily true of
> OpenSim-compatible grids. ReactionGrid and InWorldz are
> OpenSim-compatible, meaning they use the same viewers and started
> with OpenSim code, but they've fixed many of the problems and are
> working to fix the others. Personally I favor InWorldz, and am now
> developing my avatars there before SL.
>
> Maya
>
> Carlo Wood wrote:
>
> >I would move to opensim immediately, but:
> >
> >1) It crashes non-stop
> >2) It can TOTALLY not deal with packetloss:
> > 2a) Avatar textures are extremely often corrupt.
> > 2b) Attachment won't attach/detach
> > 2c) I suffer from "rubber banding"
> > 2d) If I import stuff it literally ends up all over the sim.
> >3) Many other bugs have been there for years now
> > and seem not to be fixed or addressed. For example,
> > 3a) Try sitting on a prim
> > 3b) Try standing on a slope
> > 3c) Try writing a script
> > and so on.
> >
> >There simply is no alternative :(
> >
> >The opensim servers are very VERY buggy and bad quality,
> >so much so that I seriously doubt the competence of it's
> >developers to every deliver anything usable.
> >
> >What we need is to start over, write a new server from
> >the ground up (in C++ if I'm to participate).
> >
>
--
Carlo Wood <carlo at alinoe.com>
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