[opensource-dev] So you don't like the new TOS and wanna move to the OS grid?

Andromeda Quonset andromedaquonset at gmail.com
Sat Apr 3 23:59:32 PDT 2010


You should see how far behind the scripting language is.

Here is a question I've always wondered:  is LSL  and/or Linden 
Scripting Language a trademark?  It isn't listed in the trademark page.


At 12:49 AM 4/4/2010, you wrote:
>I just tried using the SL 1.x client with OS grid for the first time
>this weekend. Overall the experience was plain awful, on a 10 megabit
>internet connection and GTX 285 1024meg
>Oddly, when giving the SL client the OSgrid URL from the command line,
>the client login page tells me that the Second Life grid is up, and
>the number of concurrent users in SL, etc. Why is the client not
>telling me the status of the OSgrid instead?
>On first login, the sim textures took forever to load. Like, after 5
>minutes I'm still standing in a sea of gray boxes.
>Simple physics only with the ground. All objects are phantom. I'd
>think the OSGrid default login would want to showcase the
>collision-resolving capabilities of the more advanced open physics
>engines, but oh well.
>When I search for sandboxes to try building stuff... odd, the search
>window shows me stuff from Second Life, not the OSGrid. Most teleports
>fail because it appears I'm getting links to SL sims that don't accept
>connections from OSGrid. Yep, I can find the Cordova Sandbox from the
>search page within OSGrid. (I don't think search should list sims that
>don't accept connections.)
>Searching for "osgrid" in the search window oddly turns up nothing.
>How am I to find sandbox sims in OSGrid? "Oh, just open the map and
>pick that way" someone tells me. Yeah that works well. the map shows
>about a 10x10 grid of sims nearby, but the rest of the map doesn't
>want to load. Timeout.
>I did actually manage to find another OSgrid sim to connect to, but on
>join it turned out to have a ping of 6000. (It would be useful for the
>search page to show a graph of the sim load for the last five minutes
>so we know if a sim is lagged out BEFORE we try teleporting.)
>And oh joy, I can't now "teleport home" to where I started. The OSgrid
>did something I've not seen happen on SL in a long time, where I seem
>to still be connected but all the traffic meters in the client debug
>(Ctrl-Shift-1) drop to 0 kbps.
>The inventory never loaded completely, even though as a new user it's empty.
>Relogin attempts attempting to login at the home location were just as
>slow and unresponsive.
>Yep, if you don't like the new SL client developer TOS, there is sure
>a great future to look forward to with the open source grid project.

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