[opensource-dev] So you don't like the new TOS and wanna move to the OS grid?

Gareth Nelson gareth at garethnelson.com
Sun Apr 4 16:24:25 PDT 2010


I think I may have been the one to author those PHP scripts - it was a
bet made on IRC late at night that I could have a grid up and running
(opensim was at the time single regions only) "by breakfast tomorrow"
- I did, but it was one messy pile of hacks

On Mon, Apr 5, 2010 at 12:18 AM, Rob Nelson
<nexisentertainment at gmail.com> wrote:
> Ha.
>
> Speaking of colorful, I remember my very first patch ever was a SQL
> injection fix for OpenSim's grid services (back when OSG when run from
> PHP scripts) that contained a bunch of cursewords I accidentally left in
> the comments.
>
> On Sun, 2010-04-04 at 22:46 +0100, Gareth Nelson wrote:
>> Probably, but there may again be the whole paranoia over "tainting",
>> and some of the instability may be normal developmental issues - stuff
>> that crops up in ongoing development of new features. Note that in my
>> experience, even a description (without an actual patch or any actual
>> code) of how to fix bugs is not accepted - though I have a "colourful"
>> history with opensim.
>>
>> I'm not up to date on how opensim does QA/testing these days (due
>> probably in part to the above mentioned "colourful history"), but i'd
>> imagine that in any project a decent set of tests will catch most
>> issues, if not all.
>>
>> On Sun, Apr 4, 2010 at 10:29 PM, Joel Foner <joel.foner at gmail.com> wrote:
>> > This could be a not so bright question, but shouldn't all those patches to
>> > fix up OpenSim bugs be ending up back in the trunk and end up with the
>> > default downloads working better?
>> > Joel
>> > On Sun, Apr 4, 2010 at 4:56 PM, Gareth Nelson <gareth at garethnelson.com>
>> > wrote:
>> >>
>> >> The thing with OSGrid is that it was meant from the start to be a
>> >> public grid where anyone can link up - and so regions there could be
>> >> hosted on a 486 with 64mb of RAM (and loads of swap space on
>> >> disk......) connected through a VPN over dialup to a satellite
>> >> connection in a stormy climate for all you know.
>> >>
>> >> For anything serious, it's wise to stick to the core regions which
>> >> have professional hosting arrangements (hi cari.net - remember me?) or
>> >> one of the many commercial grids cropping up. I'd ask around to find
>> >> who's hottest right now, but advise you find one with a server
>> >> development team that does their own patching of opensim, as out of
>> >> the box it can be very very buggy.
>> >>
>> >> On Sun, Apr 4, 2010 at 6:55 PM, Glen Canaday <gcanaday at gmail.com> wrote:
>> >> > Mmm. There are many grids, all running different server versions. All of
>> >> > the web-related stuff like the concurrency, etc., is all client-side and
>> >> > has nothing at all to do with OpenSim. It's web data and your client
>> >> > wasn't configured to look at any other web page with that data.
>> >> >
>> >> > In short, it looks like what you saw was something akin to a very, very
>> >> > bad wireless connection. I used to have the same things in SL (ping
>> >> > times near 20 sec) before I replaced my wireless card. Physics engines
>> >> > don't work when you can't participate in the server frames! The
>> >> > particular grid you were on could have been served from crap hardware
>> >> > and connection. The upshot is that they could serve it at all, and that
>> >> > you could connect... but people (like me) often tend to bite off more
>> >> > than they can chew at times. You need a good machine and good
>> >> > connectivity in order to serve regions - which LL has invested *oodles*
>> >> > into.
>> >> >
>> >> > --GC
>> >> >
>> >> > On 04/04/2010 02:49 AM, Dale Mahalko wrote:
>> >> >> I just tried using the SL 1.x client with OS grid for the first time
>> >> >> this weekend. Overall the experience was plain awful, on a 10 megabit
>> >> >> internet connection and GTX 285 1024meg
>> >> >>
>> >> >>
>> >> >> Oddly, when giving the SL client the OSgrid URL from the command line,
>> >> >> the client login page tells me that the Second Life grid is up, and
>> >> >> the number of concurrent users in SL, etc. Why is the client not
>> >> >> telling me the status of the OSgrid instead?
>> >> >>
>> >> >> On first login, the sim textures took forever to load. Like, after 5
>> >> >> minutes I'm still standing in a sea of gray boxes.
>> >> >>
>> >> >> Simple physics only with the ground. All objects are phantom. I'd
>> >> >> think the OSGrid default login would want to showcase the
>> >> >> collision-resolving capabilities of the more advanced open physics
>> >> >> engines, but oh well.
>> >> >>
>> >> >> When I search for sandboxes to try building stuff... odd, the search
>> >> >> window shows me stuff from Second Life, not the OSGrid. Most teleports
>> >> >> fail because it appears I'm getting links to SL sims that don't accept
>> >> >> connections from OSGrid. Yep, I can find the Cordova Sandbox from the
>> >> >> search page within OSGrid. (I don't think search should list sims that
>> >> >> don't accept connections.)
>> >> >>
>> >> >> Searching for "osgrid" in the search window oddly turns up nothing.
>> >> >> How am I to find sandbox sims in OSGrid? "Oh, just open the map and
>> >> >> pick that way" someone tells me. Yeah that works well. the map shows
>> >> >> about a 10x10 grid of sims nearby, but the rest of the map doesn't
>> >> >> want to load. Timeout.
>> >> >>
>> >> >> I did actually manage to find another OSgrid sim to connect to, but on
>> >> >> join it turned out to have a ping of 6000. (It would be useful for the
>> >> >> search page to show a graph of the sim load for the last five minutes
>> >> >> so we know if a sim is lagged out BEFORE we try teleporting.)
>> >> >>
>> >> >> And oh joy, I can't now "teleport home" to where I started. The OSgrid
>> >> >> did something I've not seen happen on SL in a long time, where I seem
>> >> >> to still be connected but all the traffic meters in the client debug
>> >> >> (Ctrl-Shift-1) drop to 0 kbps.
>> >> >>
>> >> >> The inventory never loaded completely, even though as a new user it's
>> >> >> empty.
>> >> >>
>> >> >> Relogin attempts attempting to login at the home location were just as
>> >> >> slow and unresponsive.
>> >> >>
>> >> >>
>> >> >> Yep, if you don't like the new SL client developer TOS, there is sure
>> >> >> a great future to look forward to with the open source grid project.
>> >> >> :-P
>> >> >> _______________________________________________
>> >> >> Policies and (un)subscribe information available here:
>> >> >> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> >> >> Please read the policies before posting to keep unmoderated posting
>> >> >> privileges
>> >> >>
>> >> >
>> >> > _______________________________________________
>> >> > Policies and (un)subscribe information available here:
>> >> > http://wiki.secondlife.com/wiki/OpenSource-Dev
>> >> > Please read the policies before posting to keep unmoderated posting
>> >> > privileges
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> “Lanie, I’m going to print more printers. Lots more printers. One for
>> >> everyone. That’s worth going to jail for. That’s worth anything.” -
>> >> Printcrime by Cory Doctrow
>> >>
>> >> Please avoid sending me Word or PowerPoint attachments.
>> >> See http://www.gnu.org/philosophy/no-word-attachments.html
>> >> _______________________________________________
>> >> Policies and (un)subscribe information available here:
>> >> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> >> Please read the policies before posting to keep unmoderated posting
>> >> privileges
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > Policies and (un)subscribe information available here:
>> > http://wiki.secondlife.com/wiki/OpenSource-Dev
>> > Please read the policies before posting to keep unmoderated posting
>> > privileges
>> >
>>
>>
>>
>
>
>



-- 
“Lanie, I’m going to print more printers. Lots more printers. One for
everyone. That’s worth going to jail for. That’s worth anything.” -
Printcrime by Cory Doctrow

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html


More information about the opensource-dev mailing list