[opensource-dev] Where has "Spare time" gone in 2.0 ?
tayra.dagostino at gmail.com
Sun Apr 25 11:23:20 PDT 2010
On Sun, 25 Apr 2010 10:25:27 -0500
Argent Stonecutter <secret.argent at gmail.com> wrote:
> On 2010-04-25, at 08:27, Carlo Wood wrote:
> > On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote:
> >> On 2010-04-25, at 06:34, Carlo Wood wrote:
> >>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
> >>>> Besides this entry is not even sent by the sim, it is calculated
> >>>> by the viewer
> >>>> as (22.5 - net - physics - sim - agent - images - script),
> >>>> unless I'm mistaken.
> >>>> It would be rather easy to put it in again.
> >>> That 22.5 seems a bit random ... perhaps it was changed already?
> >> That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS.
> >> If that was changed, that would be a big deal.
> > Doesn't that assume that the server has nothing else to do
> > than this one sim? What about servers that run more than
> > one sim? (How many sims DO run on one server?)
> One sim per CPU core, except for Homesteads.
2 full per core since some months
some month ago when avarage lag spreaded against script time and other
parameter was low i ask here why this choice, so looking for around
found this page on wiki, nobody answer.... (here=previous list)
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