[opensource-dev] Where has "Spare time" gone in 2.0 ?

Argent Stonecutter secret.argent at gmail.com
Sun Apr 25 08:25:27 PDT 2010


On 2010-04-25, at 08:27, Carlo Wood wrote:

> On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote:
>> On 2010-04-25, at 06:34, Carlo Wood wrote:
>>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
>>>> Besides this entry is not even sent by the sim, it is calculated
>>>> by the viewer
>>>> as (22.5 - net - physics - sim - agent - images - script),
>>>> unless I'm mistaken.
>>>> It would be rather easy to put it in again.
>>
>>> That 22.5 seems a bit random ... perhaps it was changed already?
>>
>> That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS.
>> If that was changed, that would be a big deal.
>
> Doesn't that assume that the server has nothing else to do
> than this one sim? What about servers that run more than
> one sim? (How many sims DO run on one server?)

One sim per CPU core, except for Homesteads.


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