Wed Apr 28 21:25:55 PDT 2010
(and therefore have some form of skeleton) then NPCs-that-look-like-avatars
are a distinct possibility, and would be able to move around with these new
functions in a pretty "natural" (in an SL context!) manner. Of course they
won't have proper name tags - though you could simulate such with a
particle, just not exactly.
On Sat, Feb 18, 2012 at 3:32 PM, Tateru Nino <tateru.nino at gmail.com> wrote:
> There are always future developments. :)
> I thought it was clear that we were talking about objects. The 'C' in
> NPC doesn't imply that you're talking about an agent or an object in SL
> terms, anyway - in many UGC-based virtual environments, NPCs are
> *usually* objects rather than agents, though.
> I imagined it was kind of clear that the project was about objects, and
> not agents.
> On 19/02/2012 12:24 AM, Garmin Kawaguichi wrote:
> > In the blog post we find the acronym NPC
> > http://en.wikipedia.org/wiki/Non-player_character
> > I'd prefer here NPO, non playable object 8); in the video I expected to
> > clones of Lorca Linden !!
> > Is there going to be future developments?
> > GCI
> > ----- Original Message -----
> > From: "Jonathan Welch" <jhwelch at gmail.com>
> > Sent: Friday, February 17, 2012 6:23 PM
> > Subject: [opensource-dev] Pathfinding alpha announced
> > In case you did not see the announcement yesterday here it is:
> > _______________________________________________
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