[opensource-dev] food for thought: multiple attachment support versus server-side lag
Lance Corrimal
Lance.Corrimal at eregion.de
Mon Aug 16 07:19:01 PDT 2010
hi,
that's a bit better.
more thought about multiwearables:
let's say i have a tattoo, and a tank top, both on undershirt... with viewer
2.1 i can wear them both.
How do i define what goes on top?
by which order i put them on? and what about when i relog?
bye,
LC
On Monday 16 August 2010 16:13:49 Marine Kelley wrote:
> I think that's precisely why LL wanted to keep control of this feature
> server side by deciding how many objects can be worn (possibly according to
> the script memory limits to come), instead of going the avatar_lad.txt fake
> attachments route.
>
> On 16 August 2010 15:58, Lance Corrimal <Lance.Corrimal at eregion.de> wrote:
> > Hi,
> >
> > I just had this thought...
> >
> > In recent versions there's support for multiple attachments per
> > attachment slot.
> >
> > In recent SERVER versions, there's a nasty bug that freezes whole sims
> > when an avatar who wears lots of scripted attachments enters or leaves
> > the sim... (SVC4196)
> >
> > Now, with multiple attachments per slot, how likely is it that john the
> > mindless noobie will end up wearing lots of invisible, scripted
> > attachments that are not that obvious, but contain a LOT of scripts...?
> >
> > Isn't there an obvious conflict of interests here?
> >
> >
> > bye,
> > LC
> >
> > _______________________________________________
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> > Please read the policies before posting to keep unmoderated posting
> > privileges
More information about the opensource-dev
mailing list