[opensource-dev] food for thought: multiple attachment support versus server-side lag

Marine Kelley marinekelley at gmail.com
Mon Aug 16 07:13:49 PDT 2010


I think that's precisely why LL wanted to keep control of this feature
server side by deciding how many objects can be worn (possibly according to
the script memory limits to come), instead of going the avatar_lad.txt fake
attachments route.



On 16 August 2010 15:58, Lance Corrimal <Lance.Corrimal at eregion.de> wrote:

>  Hi,
>
>
> I just had this thought...
>
> In recent versions there's support for multiple attachments per
> attachment slot.
>
> In recent SERVER versions, there's a nasty bug that freezes whole sims
> when an avatar who wears lots of scripted attachments enters or leaves
> the sim... (SVC4196)
>
> Now, with multiple attachments per slot, how likely is it that john the
> mindless noobie will end up wearing lots of invisible, scripted
> attachments that are not that obvious, but contain a LOT of scripts...?
>
> Isn't there an obvious conflict of interests here?
>
>
> bye,
> LC
>
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