[opensource-dev] Draw Distance

Miro Collas miro.collas at gmail.com
Sat Aug 21 21:36:25 PDT 2010


How about bbeing able to just type it in?  Why a slider, or mouse wheel, 
which is inaccurate? How about being able to type it in chat?

On 08/22/2010 12:19 AM, aklo at skyhighway.com wrote:
> !! YES !!  If all i had to do was mouse up over the camera widget and roll
> the scroll button i would be *soooooo* happy!  Serious.  i mean, Henri's
> Cool VL innovation is great!  And i think that even if it were a mouse
> wheel scrollable widget it should still have some kinda additional text
> box to it where numbers can be typed in.  But to be able to look around
> like that would be MEGA-AWESOME!!  (Just like opening your eyes *really*
> wide...!!)
>
> - AK
>
>    I probably use the draw-distance slider more often than any other UI
> widget. I'd probably map it to my mouse's scroll-wheel, if I could.
>
> On 22/08/2010 10:31 AM, Suz Dollar wrote:
>>> This is one concept that I have wanted for at least four years in SL. I
>>> change draw distance multiple times a day depending on where I"m
>>> visiting. Many of my own estate regions I can use a full powered 512
>>> draw distance. Going to my public sandbox, however, requires an instant
>>> drop to 128 or lower. Visiting my old 'hometown' of Caledon, mandates
>>> the same. And I have to be honest, the places I can still use 512 draw
>>> distance with viewer 2.x has dropped dramatically. I now usually can't
>>> use higher than 256 yet have been assured since the first beta release
>>> that there should be no performance difference between 1.23 and 2.x with
>>> regard to graphics. An easily accessible way to change draw distance
>>> would be awesome. I'm also frustrated that its so much harder with the
>>> slider to hit the magic numbers: 64, 96, 128,  256.... you get the idea.
>>> But if the slider were at least out on the main UI somewhere, my own
>>> preference being up in the navigation area, but anywhere directly
>>> accessible, would be AWESOME.
>>>
>>> Char
>>>
>>>
>>> aklo at skyhighway.com wrote:
>>>>> There was some talk lately about draw distance.  i mentioned that
> from my
>>>>> place if i have my draw distance turned up over about 150 i can almost
>>>>> count on crashing when i tp.  i'm really sorry i can't describe the
>>>>> problem any better than that.  If someone wants to tell me how i could
>>>>> understand it better, i'd love to listen?
>>>>>
>>>>> Anyway, i mentioned in mail to this list that it would be really
> cool if
>>>>> there were an onscreen widget like the movement&   camera controls that
>>>>> made draw distance a lot easier to change.  Please forgive me for not
>>>>> having already figured out how to do that myself.  Just sayin' tho, it
>>>>> would be really nice if, like for instance, Snowglobe had either a
> mouse
>>>>> gesture, keyboard short cut, or onscreen widget (all three?) for
> rapidly,
>>>>> easily changing draw distance,  i think it's a function that lots of
>>>>> people would use heavily.  i know there's performance concerns, but if,
>>>>> for instance, the onscreen widget included a simple performance bar
>>>>> indicator that went down as the draw distance was turned up, that would
>>>>> communicate pretty well to all the people who didn't know better for
>>>>> whatever reason.
>>>>>
>>>>> The tp crash i get is just one more reason to make the setting easy to
>>>>> deal with.  Besides, to me it seems like such a natural part of camera
>>>>> controls that i don't know why it's not there already?  If it was me
>>>>> adding the feature i'd put it in the camera controls widget.  i'd been
>>>>> using SL for several months before i even realized that draw
> distance was
>>>>> configurable.
>>>>>
>>>>> Thanks for listening!
>>>>>
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> -- Tateru Nino http://dwellonit.taterunino.net/
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