[opensource-dev] Draw Distance

Morgaine morgaine.dinova at googlemail.com
Sun Aug 22 07:38:21 PDT 2010


On Sun, Aug 22, 2010 at 7:01 AM, leliel <leliel.mirihi at gmail.com> wrote:

>
> /set debugvar value
>
>
+1  lelie

This symmetrical handling for all parameters is far superior to defining
abbreviations for each one, and it is inherently extensible as the set of
parameters grows.  I support this.


Morgaine.



====================================

On Sun, Aug 22, 2010 at 7:01 AM, leliel <leliel.mirihi at gmail.com> wrote:

>
>
> On Sat, Aug 21, 2010 at 9:36 PM, Miro Collas <miro.collas at gmail.com>wrote:
>
> > How about bbeing able to just type it in?  Why a slider, or mouse wheel,
> > which is inaccurate? How about being able to type it in chat?
>
> Instead of a one off thing just for the draw distance, I'd rather we had a
> general command input system similar to the console on id's games. So since
> we use /# for the channel and /me for emotes how about /set for setting
> debug variables with the following syntax.
>
> /set debugvar value
>
> Where value is one of bool, integer, float, or a vector using the lsl style
> of <0.0, 0.0, 0.0>. With tab line completion of course.
>
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