[opensource-dev] Draw Distance
Tateru Nino
tateru.nino at gmail.com
Mon Aug 23 13:25:39 PDT 2010
On 24/08/2010 6:06 AM, Martin Spernau wrote:
> Am 23.08.2010 um 21:39 schrieb Arrehn Oberlander:
>> This is just off the top of my head. Many of these depend on user's
>> preference for framerate vs scene details at a moment in time, and
>> can't be reliably guessed purely from inworld behavior (although there
>> are hints, I will grant).
>
> Isn't that much like in photography, where you have different kinds of
> 'automatic' (shutter speed vc aperture auto) ... and depending on your
> creatice needs the one is betzer than the other and vice versa
> Maybe the 'optimize for high fps' and 'optimize for view distance'
> would be the viewer equivalöents
Something very much like that, yes. I've only got about six common
settings, but I might use all of them in the space of five minutes.
--
Tateru Nino
http://dwellonit.taterunino.net/
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