[opensource-dev] step by step guide to compiling snowglobe

Jonathan Irvin djfoxyslpr at gmail.com
Thu Feb 18 11:06:54 PST 2010


That's the open-source way.  Regardless of community, we're still human and
us humans love ownership...whether its taking our favorite phone and
customizing it with all our favorite apps or taking the concept of a viewer
and releasing our own spin on it.

I gotta give credit to the Emerald folks for pushing their own ideas and
moving forward with it and then watch it blossom into one of the most-used
3rd-party viewers out there.  Developers kill for that kind of recognition.

I think they should keep on trucking on their current path and when Viewer
II comes out, use the positives of it, fix the negatives, and make an
Emerald II viewer.  I can only imagine the possibilities!

As far as SnowGlobe goes, I wish it was more modular like linux goes.  To
where we can add packages or remove them from the base install to grant us
this or that.  When one module gets updated we can just download it as
needed.

Also....*Hey Linden Labs, when are we going to put Second Life in linux
package format so we can just link to your repo and have us be able to
install and upgrade from our respective package managers, i.e Yum & Apt-Get?
*

On Thu, Feb 18, 2010 at 12:53, Tayra Dagostino <tayra.dagostino at gmail.com>wrote:

> On Thu, 18 Feb 2010 13:36:13 +0100
> Carlo Wood <carlo at alinoe.com> wrote:
>
> > On Wed, Feb 17, 2010 at 02:30:07PM -0500, kow wrote:
> > > Snowglobe should work out of the box with VS2005. Emerald and
> > > Imprudence are easier options if you're using VS2008. I believe the
> > > only issue with VS2008 + snowglobe is boost, and the libs from
> > > Emerald or Imprudence can be dropped in to fix that.
> >
> > One would wonder why Emerald can fix this, and LL can't.
>
> why ppl don't understand how work a opensource community, and prefer
> work on own project in place to work together for a common powerfull
> project...
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