[opensource-dev] Script memory limit vs server CPU utilization as a key metric
Argent Stonecutter
secret.argent at gmail.com
Wed Mar 10 04:37:18 PST 2010
On 2010-03-10, at 05:51, Ann Otoole wrote:
> Oddly it is pretty much a fact that when over 10 avatars enter my
> region and script time goes up far enough for spare time to remain
> at zero the sim starts lagging. Lagging as in rubber banding,
> getting pending downloads rising, etc.
Which is caused by script memory getting so high that the sim starts
swapping. Yes, that may show as high script time because the time
needed to swap in the scripts again will get charged against the script.
Whether the scripts are disabled or not is irrelevant, if they're
still loaded.
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