[opensource-dev] Script memory limit vs server CPU utilization as a key metric
Ann Otoole
missannotoole at yahoo.com
Wed Mar 10 06:13:11 PST 2010
Please do not answer my query directed to Kelly Linden unless you are Kelly Linden.
________________________________
From: Argent Stonecutter <secret.argent at gmail.com>
To: opensource-dev at lists.secondlife.com
Sent: Wed, March 10, 2010 7:37:18 AM
Subject: Re: [opensource-dev] Script memory limit vs server CPU utilization as a key metric
On 2010-03-10, at 05:51, Ann Otoole wrote:
> Oddly it is pretty much a fact that when over 10 avatars enter my
> region and script time goes up far enough for spare time to remain
> at zero the sim starts lagging. Lagging as in rubber banding,
> getting pending downloads rising, etc.
Which is caused by script memory getting so high that the sim starts
swapping. Yes, that may show as high script time because the time
needed to swap in the scripts again will get charged against the script.
Whether the scripts are disabled or not is irrelevant, if they're
still loaded.
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