[opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?
Andromeda Quonset
andromedaquonset at gmail.com
Thu Mar 11 00:04:08 PST 2010
At 10:42 PM 3/10/2010, you wrote:
>Andromeda Quonset wrote:
> > I'd like to see the entire alpha wearables support and feature
> > removed in it's entirety. Ever since it was introduced, AV's are
> > generally invisible unless I am within 5 meters of them. I'm more
> > than a little tired of attending meetings that are nothing more than
> > me, and a bunch of floating nametags that never rez.
> >
>That's a problem with your system, I'd imagine. I haven't heard that
>complaint from anyone, and it's highly unlikely that all those people
>were using 2.0 (and thus able to wear alpha masks) anyway. Though it IS
>possible, if they were indeed using 2.0, that they were intentionally
>wearing total alpha masks, which would make them invisible. But I'm
>betting on graphics card issues on your end. Open a JIRA with your exact
>specs, and hopefully someone can track it down. :)
>
>And if you don't like the idea of alpha masks, you've probably never
>worn a non-human avatar, or shoes. ;)
>
>Maya
Thanks for responding, Maya!
I don't think that the AV's I wasn't seeing were running 2.0, or were
necessarily using an alpha mask. I started seeing this with sim
1.34. I have tried several viewers, and it seems to be present in
the viewer I prefer using: The Windows Cool Viewer from Boy Lane
that is based on the 1.22 viewer code. I haven't seen the issue when
I use Emerald, or viewers which are based on 1.23, 1.21, or 1.19
code. So, I am looking forward to the backporting of the 2.0 code to
see if resolves the problem.
Otherwise, I don't really care one way or the other about alpha masks
/ didn't care until it started effecting me. I have been known to
wear shoes, and I have never been known to wear a non-human avatar,
but it seems to me that alpha textures would be more of a hindrance
than a help with non-human avatars.
Andro
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