[opensource-dev] Moving Content to Non-Prim worlds
Anders Arnholm
Anders at Arnholm.se
Tue Mar 16 12:47:29 PDT 2010
Argent Stonecutter wrote:
> On 2010-03-16, at 12:13, Daniel wrote:
>
>> - using encrypted 7zip archives to deliver content to end users
>>
>
> This will end up having little effect, since the textures and geometry
> can be pulled from the graphics card.
>
>
There already exists programs to make this easy. Getting it to work for
Blue Mars can't be a major work.
>> - only allow registered developers to upload content and cash out
>> - require renting a shop to sell items
>> - do not have user-to-user item transfer
>>
>
> This are more likely to be effective, but if SL had restrictions like
> this in place it would be a very different (and far less rich and
> vibrant and _profitable_) environment.
Those three points may be more efficiant that any of the rest, it's also
imho is going to make the world increative and dead...
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