[opensource-dev] Moving Content to Non-Prim worlds

Moriz Gupte moriz.gupte at gmail.com
Tue Mar 16 12:56:32 PDT 2010


also,
funny how
> - do not have user-to-user item transfer'

gets turned into a business decision or even a requirement. :) why does
Bluemars not say, we havent implemented this functionality... and if they
don't have this, I wonder where they would stand on the 'hypergrid'
functionality that I believe will be a requirement for future worlds...

On Tue, Mar 16, 2010 at 1:19 PM, Moriz Gupte <moriz.gupte at gmail.com> wrote:

> '> - only allow registered developers to upload content and cash out
>
> > - require renting a shop to sell items
> > - do not have user-to-user item transfer'
> Am sure some business people at LL (without the experience of delivering
> virtual goods for specific audiences) might find the above attractive, but
> this will severely squash the diversity and increase the price of content on
> the SL platform. Usually such a frameworks arise  not by choice but because
> of the lack of advanced inworld building tools or other high barriers for
> content creation. And for somebody who is involved in content creation
> purely driven by clients who want to see every step of the creation process,
> so that they can in the end get what they really want..the above will just
> not allow such tightly coupled non-builder(user)/ builder design iteration
> loops to happen.
>
>
> On Tue, Mar 16, 2010 at 1:03 PM, Argent Stonecutter <
> secret.argent at gmail.com> wrote:
>
>> On 2010-03-16, at 12:13, Daniel wrote:
>> > - using encrypted 7zip archives to deliver content to end users
>>
>> This will end up having little effect, since the textures and geometry
>> can be pulled from the graphics card.
>>
>> > - only allow registered developers to upload content and cash out
>> > - require renting a shop to sell items
>> > - do not have user-to-user item transfer
>>
>> This are more likely to be effective, but if SL had restrictions like
>> this in place it would be a very different (and far less rich and
>> vibrant and _profitable_) environment.
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>
>
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> Rameshsharma Ramloll PhD Research Assistant Professor Idaho State
> University, PocatelloTel: 208-282-5333
> More info at http://tr.im/RRamloll
>
>


-- 
'Consider how the lilies grow. They do not labor or spin.'
Rameshsharma Ramloll PhD Research Assistant Professor Idaho State
University, PocatelloTel: 208-282-5333
More info at http://tr.im/RRamloll
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