[opensource-dev] Fixing the 2.0 chat bar focus problem?

Tigro Spottystripes tigrospottystripes at gmail.com
Tue Mar 16 17:15:48 PDT 2010


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isn't that an option in 1.* ?

On 16/3/2010 20:54, Ricky wrote:
> I tend to use both wasdec and the arrow keys+pg up/dwn.  Depends on what
> I'm doing.  I remember fighting the chat bar all the time in SG1.3,
> where it kept stealing focus and getting filled with
> eeeewwwasssssddddssswwwwwwee... etc. while I was trying to pilot my
> vehicles I was scripting and while I was occasionally chatting (when my
> voice wan't working) with my group of testers.
> 
> Having the chatbar always taking focus would be just as much a disaster
> for me as it seems it is for you to have it releasing focus so much...
>  Although, for me it seems to be perfect the way it is, as I haven't
> been fighting it in 2.0: it seems to work the way my mind expects it to.
> 
> If there seems to be an issue, then it sounds like a debug setting is in
> order.  If enough people seem interested, that can be later exposed in
> the UI somewhere.
> 
> Ricky
> Cron Stardust
> 
> On Tue, Mar 16, 2010 at 4:21 PM, Glen Canaday <gcanaday at gmail.com
> <mailto:gcanaday at gmail.com>> wrote:
> 
>     Maybe it's *my* bias. I personally know of no gamers who'd use wasd who
>     have stayed in SL longer than a couple of months at best.
> 
>     Most of the people I have known in SL shop, go to clubs, create, RP, and
>     hang out, most of which requires chatting without an extra step to
>     switch focus. Leaving the chat bar with focus kills wasd movement, but I
>     can name no one who doesn't use the arrow keys for that.
> 
>     Survey?
> 
>     On 03/16/2010 07:10 PM, Tigro Spottystripes wrote:
> that's new to me...
> 
> perhaps my sample is biased due to me hanging around people with
>>     similar
> interests (i do like to play computer/video games)
> 
> On 16/3/2010 19:41, Glen Canaday wrote:
> 
>>     >> That's an annoyance I'd like to specifically target in snowglobe
>>     2. The
>>     >> majority of resis in SL were never gamers so never got used to wasd
>>     >> movement.
>>     >>
>>     >> --GC
>>     >>
>>     >> On 03/16/2010 03:42 PM, Argent Stonecutter wrote:
>>     >>
>>     >>> OK, here's a design problem in the new viewer that maybe can be
>>     >>> figured out here.
>>     >>>
>>     >>>    From the Jira, I missed this response to one of my comments, some
>>     >>> time ago. Apologies, I forgot to "watch" the item:
>>     >>>
>>     >>>    From Q Linden:
>>     >>>
>>     >>>
>>     >>>> Argent: the focus problem differs this time because the chat bar is
>>     >>>> always present; we have no mechanism to make it go away, so if we
>>     >>>> always gave it focus it would block normal keyboard use.
>>     Personally,
>>     >>>> I'm an AWSD movement person, so I actually find this works really
>>     >>>> well for me. It's not quite as obviously wrong as you seem to
>>     think.
>>     >>>> However, I understand the use case and we'll talk about it
>>     internally.
>>     >>>>
>>     >>>>
>>     >>> This is exactly the same problem that we had the last two times.
>>     This
>>     >>> is exactly the same discussion we had the last two times. There are
>>     >>> many many people who never use any of the keyboard accelerators
>>     in SL,
>>     >>> and always have the chat bar up and in focus. The chat bar focus
>>     NEVER
>>     >>> goes away. For us, normal keyboard use does not involve anything the
>>     >>> chat bar blocks.
>>     >>>
>>     >>> So, how could this be fixed in the 2.0 viewer without causing
>>     >>> discombobulation?
>>     >>>
>>     >>> An option "chat bar is the default focus"?
>>     >>>
>>     >>> What would that actually break?
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