[opensource-dev] Open Development project: extending avatar wearables

Nyx Linden nyx at lindenlab.com
Mon Mar 22 20:06:09 PDT 2010


Good question! There is still a lot of detail left out of these
descriptions, but we are planning on moving the UI in the appearance editor
into the sidebar, along with creating a new outfit editor UI. You will still
see the results of the changes you are making on your avatar in-world in
real time. There will still be an "editing appearance" mode as you have now,
it will just be accompanied by a panel in the sidebar instead of a separate
floater.

 - Nyx

On Mon, Mar 22, 2010 at 6:56 PM, Argent Stonecutter <secret.argent at gmail.com
> wrote:

>
> On 2010-03-22, at 12:45, Nyx Linden wrote:
>
>> 1) A new panel to edit what is stored in your saved outfit without
>> creating a new one.
>>   This will include both an inventory view and a view of your outfit
>> itself, so you can drag items from your inventory to your outfit without
>> having an extra floater open
>> 2) Editing of wearable items (body parts and/or clothing objects) in the
>> sidebar, selectable from the outfit editor
>> 3) Removal of the appearance floater
>>
>
> I have a concern about this, where it comes to editing outfits containing
> prim parts. You have to see them in world, you can't just edit them in a
> sidebar window, because you may need to edit them with reference to objects
> in world.
>
> If I'm mistaken about what "removal of the appearance floater" means, in
> the context of a UI designed to allow you to edit outfits without having to
> wear them, then I'll be happy to be corrected.
>
>
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