[opensource-dev] Open Developmentproject: extendingavatar wearables

Glen Canaday gcanaday at gmail.com
Thu Mar 25 13:13:31 PDT 2010


Avatar cloth doesn't just make clothing wave in the breeze. Just turning 
it on and flying. It makes your butt wave in the breeze, too.

--GC

On 03/25/2010 01:55 PM, Nyx Linden wrote:
>      There is the "avatar cloth" graphics setting in preferences (if you
> enable advanced preferences). Though the effect appears to be subtle and
> not used for terribly much. There is certainly the possibility to extend
> this functionality to be more explicit and improve it to be better, but
> I believe its primarily making "loose" clothing flutter in the wind a
> bit. Causing clothing to react to objects outside the avatar itself
> (attachments, ground, objects in the world) is a *much* more complex
> problem however.
>
>      This is a good feature request, and directly related to avatars, but
> my todo list is quickly growing beyond what I think I can reasonably
> accomplish. If any open source devs want to take this on as a project,
> I'd be happy to provide what support I can, but this will go on my "nice
> to have someday" list for now.
>
>   -Nyx
>
> Carlo Wood wrote:
>    
>> OMG yes! Especially if THAT flexi doesn't "pass through" the avatar!
>>
>> How great wouldn't it be to have flexies (which are client side)
>> that respect other things around them, like avatars, ground,
>> and even other prims, and won't pass through them but rather
>> fold around them! (You could make this a custom Graphics settings
>> that is only on in "Ultra" for all I care, it would just be
>> great if it existed!)
>>
>> On Fri, Mar 26, 2010 at 04:47:47AM +1100, Jonathan Bishop wrote:
>>
>>      
>>> If its extra awesome we are after...any chance of eliminating the need for
>>> half the prim skirts and capes by adding a flexi-layer mode to the
>>> layer...So the clothes can flutter and maybe stretch in the wind?
>>>
>>>        
>>
>>      
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