[opensource-dev] Open Developmentproject: extendingavatar wearables
Nyx Linden
nyx at lindenlab.com
Thu Mar 25 10:55:16 PDT 2010
There is the "avatar cloth" graphics setting in preferences (if you
enable advanced preferences). Though the effect appears to be subtle and
not used for terribly much. There is certainly the possibility to extend
this functionality to be more explicit and improve it to be better, but
I believe its primarily making "loose" clothing flutter in the wind a
bit. Causing clothing to react to objects outside the avatar itself
(attachments, ground, objects in the world) is a *much* more complex
problem however.
This is a good feature request, and directly related to avatars, but
my todo list is quickly growing beyond what I think I can reasonably
accomplish. If any open source devs want to take this on as a project,
I'd be happy to provide what support I can, but this will go on my "nice
to have someday" list for now.
-Nyx
Carlo Wood wrote:
> OMG yes! Especially if THAT flexi doesn't "pass through" the avatar!
>
> How great wouldn't it be to have flexies (which are client side)
> that respect other things around them, like avatars, ground,
> and even other prims, and won't pass through them but rather
> fold around them! (You could make this a custom Graphics settings
> that is only on in "Ultra" for all I care, it would just be
> great if it existed!)
>
> On Fri, Mar 26, 2010 at 04:47:47AM +1100, Jonathan Bishop wrote:
>
>> If its extra awesome we are after...any chance of eliminating the need for
>> half the prim skirts and capes by adding a flexi-layer mode to the
>> layer...So the clothes can flutter and maybe stretch in the wind?
>>
>
>
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