[opensource-dev] SL Browserification
Daniel
danielravennest at gmail.com
Thu Nov 18 09:16:25 PST 2010
Your assumption is where the calculation goes off. AMD is releasing a
"Fusion" E-350 chip which puts the
CPU and GPU on the same chip, and which uses low power (18W), so you can
put a bunch of them
in a server box:
http://www.tomshardware.com/reviews/amd-fusion-brazos-zacate,2786-4.html
Early performance tests on games shows each chip is powerful enough to
run an instance of SL.
Assuming you store all the assets for a number of sims locally on the
server, they
should run pretty fast, without needing to fetch and decode.
A room full of servers still isn't free though, and the company hosting
this beta charges $0.02
per user-hour. That is a manageable cost even if fully passed on to
residents and they use SL
a lot. 10 hours a day would come to $6 a month.
---------ORIGINAL MESSAGE----------
Message: 9
Date: Thu, 18 Nov 2010 02:58:51 -0800
From: Stickman<stickman at gmail.com>
Subject: Re: [opensource-dev] SL Browsification
Conventional experience tells me that the SL viewer resource usage
consumes one CPU core and one GPU...
Assuming a lack of specialized GPU ...
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