[opensource-dev] Dynamic shadows and ATI
Nexii Malthus
nexiim at gmail.com
Sat Nov 20 20:37:34 PST 2010
Being an ATI fanboy I had to pull the full brunt of the bad opengl support
and it has changed my mind about their software side. The support for OpenGL
had been stiffled ever since OpenGL had lost the lead starting in 2007 or
so. One of the examples that affected my ability to use OpenGL applications
and that started my research into the drivers was from the game Love,
http://www.gaminglove.net/forums/f11/fixed-white-planet-issue-465/ where I
found a certain change in the OpenGL implementations in the drivers that
started exhibiting a severe glitch.
Thankfully I have moved on with a new computer and a nVidia card
(regretfully) instead, I have never had a three digit FPS before in SL.
It most definitely comes from the side of ATI, they just seem to refuse to
fix the buggy OpenGL implementation. If only the drivers were as good as the
hardware then they would pretty much dominate the market.
- Nexii
On Fri, Nov 19, 2010 at 1:34 PM, Laurent Bechir
<laurent.bechir at madonie.org>wrote:
>
>
> Trilo Byte a écrit :
> > Side note, Dave's comment about all Macs shipping with ATI cards is
> > inaccurate. Something approaching 3/4 of the units sold over the last
> > few years have been portables, and all the portables since at least
> > late 2008 have had nVidia graphics.
>
> As you say it'been for the last few years, and not all models, since my
> Macbook Pro 2006 has ATI. I guess what Dave was talking about is people
> buying their computer now.
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