[opensource-dev] Dynamic shadows and ATI

Laurent Bechir laurent.bechir at madonie.org
Mon Nov 22 13:48:21 PST 2010



Laurent Bechir a écrit :
> Being an ATI fanboy I had to pull the full brunt of the bad opengl 
> support and it has changed my mind about their software side. The 
> support for OpenGL had been stiffled ever since OpenGL had lost the 
> lead starting in 2007 or so. One of the examples that affected my 
> ability to use OpenGL applications and that started my research into 
> the drivers was from the game Love, 
> http://www.gaminglove.net/forums/f11/fixed-white-planet-issue-465/ where 
> I found a certain change in the OpenGL implementations in the drivers 
> that started exhibiting a severe glitch.
>
> Thankfully I have moved on with a new computer and a nVidia card 
> (regretfully) instead, I have never had a three digit FPS before in SL.
>
> It most definitely comes from the side of ATI, they just seem to 
> refuse to fix the buggy OpenGL implementation. If only the drivers 
> were as good as the hardware then they would pretty much dominate the 
> market.
>

Perhaps Linden should put something like "You will have a better 
experience with Second Life if you choose NVidia graphic card". I know 
it's quite stupid, but from what I've read there is not a chance that we 
get good support for ATI cards and dynamic shadows which is quite 
disapointing.


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