[opensource-dev] Fwd: Unity 3D as possible base / 2.x Codebase plugin capable?

Robert Martin robertltux at gmail.com
Mon Oct 4 13:52:57 PDT 2010


---------- Forwarded message ----------
From: Robert Martin <robertltux at gmail.com>
Date: Mon, Oct 4, 2010 at 4:52 PM
Subject: Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase
plugin capable?
To: Frans <mrfrans at gmail.com>




On Mon, Oct 4, 2010 at 4:38 PM, Frans <mrfrans at gmail.com> wrote:
> I really hope LL is not going to add a Mesh Editor in the client. That's
> just going to be so bloated.
>
personally i see very little that could be done CORRECTLY in world now
i could see maybe some sort of way to send just delta info to the
server and or some sort of autoupload/publish on SL plugin being of
use but if you stage your 3d utility correctly you should not need to
do a reupload or edit after the fact.

BTW for those of you that want to to use "Legacy Mesh" clothing with a
.DAE avatar you can export the current avatar mesh with a certain
flaming TPV that took over certain green stone code.


--
Robert L Martin




-- 
Robert L Martin


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