[opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?
Fire
fire at b3dMultitech.com
Mon Oct 4 15:06:56 PDT 2010
Im in all support for Unity 3d Daniel!!! Very cool! Keep the embers burning!
On Mon, Oct 4, 2010 at 1:15 PM, Daniel Smith <javajoint at gmail.com> wrote:
>
> Am happy to see some input on the idea of Unity. It makes me smile.
>
> My intent, of course, was to jolt a bit out of idea of a monolithic 2.x
> codebase. A lot of folks want the viewer to do quite a bit (mesh editor,
> anyone?). Fulfilling the wishlist without going to a plugin strategy will
> result in a bloated client that will run on fewer and fewer machines.
>
> So if Unity is relegated to a cool TPV project somewhere, that's fine ;)
>
> Proposing something radical like that will hopefully get people to think
> more about what it would take to do a very plugin oriented client (can the
> 2.x codebase do it? or does it call for a reset of sorts?) Where do people
> want to see an SL client, 2 years from now?
>
> I dont think much of possible approaches that dont handle the physics /
> animation / terrain / sound angles. It's just asking to reinvent too many
> wheels. Oh, and as for the objection to Unity outputting to game consoles:
> snap out of it. The mere existence of code on a console doesn't make it a
> game. The overall idea is to make SL / OS ubiquitous (Linux client doesnt
> go away, other approaches open up the Web, phones, and consoles.. all good
> moves).
>
> cheers,
>
> Daniel
>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20101004/42175ab1/attachment-0001.htm
More information about the opensource-dev
mailing list