[opensource-dev] How is the XUI part of the interface designed?

SuezanneC Baskerville suezanne at gmail.com
Wed Oct 6 15:56:04 PDT 2010


There's a bunch of xml files in the Second Life program folder, for one
example, floater_tools.xml, which is for the build editor.

I know that we can modify these by editing the text files and restarting SL
to see the changes we have made.

Are they designed by creating text files from scratch or is there any kind
of GUI design editor involved, or any other kind of aid or assistance that
increases designer efficiency about repeated edit-text-restart-SL cycles?

If so what it the GUI designer or design helper called?

There used to be an "Edit UI" mode in 1.x viewers, that showed pixel offsets
and I think allowed you to move interface elements  while running SL.  Is
this mode still available in 2.x viewers?

I wanting to see if the build editor can be made into a compact, long thin
bar instead of big rectangle that is always in the way.



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