[opensource-dev] How is the XUI part of the interface designed?

Rob Nelson nexisentertainment at gmail.com
Wed Oct 6 16:50:42 PDT 2010


  There's a GUI editor, but last I checked, only LL employees and a 
select few really know how to use it;  The manual is still in some LL 
wiki somewhere.

Rob

On 10/6/2010 3:56 PM, SuezanneC Baskerville wrote:
> There's a bunch of xml files in the Second Life program folder, for 
> one example, floater_tools.xml, which is for the build editor.
>
> I know that we can modify these by editing the text files and 
> restarting SL to see the changes we have made.
>
> Are they designed by creating text files from scratch or is there any 
> kind of GUI design editor involved, or any other kind of aid or 
> assistance that increases designer efficiency about repeated 
> edit-text-restart-SL cycles?
>
> If so what it the GUI designer or design helper called?
>
> There used to be an "Edit UI" mode in 1.x viewers, that showed pixel 
> offsets and I think allowed you to move interface elements  while 
> running SL.  Is this mode still available in 2.x viewers?
>
> I wanting to see if the build editor can be made into a compact, long 
> thin bar instead of big rectangle that is always in the way.
>
>
>
> -- 
> v i r t u a l   w o r l d   e n t h u s i a s t
> -- http://www.google.com/profiles/s u e z a n n e --
>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20101006/0b100546/attachment.htm 


More information about the opensource-dev mailing list