[opensource-dev] How is the XUI part of the interface designed?
Rob Nelson
nexisentertainment at gmail.com
Wed Oct 6 16:50:42 PDT 2010
There's a GUI editor, but last I checked, only LL employees and a
select few really know how to use it; The manual is still in some LL
wiki somewhere.
Rob
On 10/6/2010 3:56 PM, SuezanneC Baskerville wrote:
> There's a bunch of xml files in the Second Life program folder, for
> one example, floater_tools.xml, which is for the build editor.
>
> I know that we can modify these by editing the text files and
> restarting SL to see the changes we have made.
>
> Are they designed by creating text files from scratch or is there any
> kind of GUI design editor involved, or any other kind of aid or
> assistance that increases designer efficiency about repeated
> edit-text-restart-SL cycles?
>
> If so what it the GUI designer or design helper called?
>
> There used to be an "Edit UI" mode in 1.x viewers, that showed pixel
> offsets and I think allowed you to move interface elements while
> running SL. Is this mode still available in 2.x viewers?
>
> I wanting to see if the build editor can be made into a compact, long
> thin bar instead of big rectangle that is always in the way.
>
>
>
> --
> v i r t u a l w o r l d e n t h u s i a s t
> -- http://www.google.com/profiles/s u e z a n n e --
>
>
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