[opensource-dev] Again About Scripting Issues specifically KELLY LINDEN
Rob Nelson
nexisentertainment at gmail.com
Sun Oct 17 13:01:21 PDT 2010
There is no "we". The servers are proprietary; LL does this on their
own dime and time. From what I gather, there's a little bit of work
going towards that direction, but the mesh changes have their attention
for now, like car keys dangled in front of a toddler.
Rob
On 10/17/2010 12:40 PM, miss c wrote:
> Running more and more tests about the lag in regions it seems more and
> more to point towards this issue more than anything else.
>
> https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
> "Rezzing Mono scripted object cripples sim FPS"
> <https://jira.secondlife.com/browse/SVC-3895>
>
> Now Kelly mentioned on this post it had something to do with the mono
> secuirty.dll.
>
> When I did a search for Security.dll and mono in google it pulled up
> mailing lists and posts where this is actually a mono bug coming from
> their software. The portion I gather is it was fixed or improved in
> newer versions. I looked all over the wiki but I could not find what
> version of mono we are using. Does anyone know?
>
> I know this is more of a server function, but we have discussed at
> length for adding more tools to the viewer to monitor lag, but this
> would really make a huge difference if we just needed to update the
> mono version on the servers.
>
> If there is a server mailing list, please point me in that direction.
>
> Thanks
>
> Miss
> Fighting the lag every hour on the hour
>
>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20101017/da69a6de/attachment.htm
More information about the opensource-dev
mailing list