[opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

Rob Nelson nexisentertainment at gmail.com
Sun Oct 17 13:01:21 PDT 2010


  There is no "we".  The servers are proprietary; LL does this on their 
own dime and time.  From what I gather, there's a little bit of work 
going towards that direction, but the mesh changes have their attention 
for now, like car keys dangled in front of a toddler.

Rob

On 10/17/2010 12:40 PM, miss c wrote:
> Running more and more tests about the lag in regions it seems more and 
> more to point towards this issue more than anything else.
>
> https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
> "Rezzing Mono scripted object cripples sim FPS" 
> <https://jira.secondlife.com/browse/SVC-3895>
>
> Now Kelly mentioned on this post it had something to do with the mono 
> secuirty.dll.
>
> When I did a search for Security.dll and mono in google it pulled up 
> mailing lists and posts where this is actually a mono bug coming from 
> their software.  The portion I gather is it was fixed or improved in 
> newer versions.  I looked all over the wiki but I could not find what 
> version of mono we are using.  Does anyone know?
>
> I know this is more of a server function, but we have discussed at 
> length for adding more tools to the viewer to monitor lag, but this 
> would really make a huge difference if we just needed to update the 
> mono version on the servers.
>
> If there is a server mailing list, please point me in that direction.
>
> Thanks
>
> Miss
> Fighting the lag every hour on the hour
>
>
>
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