[opensource-dev] Again About Scripting Issues specifically KELLY LINDEN
Kelly Linden
kelly at lindenlab.com
Sun Oct 17 13:17:40 PDT 2010
Currently we use Mono 1.2.6.
Moving to Mono 2.6.7 is in testing right now. It requires a two stage
process to deploy so there will be a 'mono2 aware' version that has to be
deployed before we get all the new version stuff. We are currently working
on tracking down hopefully one of the last issues, a
"System.InvalidCastException" that we sometimes get when loading scripts.
Unfortunately it is a bit difficult to repro, and is a bit more subtle than
the name would make it seem relating to loading scripts.
I regularly give updates on this project and any other scripting work I am
aware of at my office hours:
http://wiki.secondlife.com/wiki/User:Kelly_Linden#Office_Hours . The only
other relevant list is probably secondlifescripters at lists.secondlife.com.
- Kelly
On Sun, Oct 17, 2010 at 1:01 PM, Rob Nelson <nexisentertainment at gmail.com>wrote:
> There is no "we". The servers are proprietary; LL does this on their own
> dime and time. From what I gather, there's a little bit of work going
> towards that direction, but the mesh changes have their attention for now,
> like car keys dangled in front of a toddler.
>
> Rob
>
>
> On 10/17/2010 12:40 PM, miss c wrote:
>
> Running more and more tests about the lag in regions it seems more and
> more to point towards this issue more than anything else.
>
> https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
> "Rezzing Mono scripted object cripples sim FPS"<https://jira.secondlife.com/browse/SVC-3895>
>
> Now Kelly mentioned on this post it had something to do with the mono
> secuirty.dll.
>
> When I did a search for Security.dll and mono in google it pulled up
> mailing lists and posts where this is actually a mono bug coming from their
> software. The portion I gather is it was fixed or improved in newer
> versions. I looked all over the wiki but I could not find what version of
> mono we are using. Does anyone know?
>
> I know this is more of a server function, but we have discussed at length
> for adding more tools to the viewer to monitor lag, but this would really
> make a huge difference if we just needed to update the mono version on the
> servers.
>
> If there is a server mailing list, please point me in that direction.
>
> Thanks
>
> Miss
> Fighting the lag every hour on the hour
>
>
>
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