[opensource-dev] As a content creator, I would like...
Ponzu
lee.ponzu at gmail.com
Mon Oct 18 11:34:05 PDT 2010
These are some vague and undeveloped ideas I am sure a lot of us have had.
I wonder if we can make any progress on them? Some consensus on what
could/should be done is a place to start. So..
I have some scripts in a folder in my inventory. I would like to save them
to my local disk. If I change either my local version or my inventory
version, they stay in sync.
I can open my textures from in-world in my external editor of choice, modify
them, and sync them back to the copies in inventory (or even the copy
applied to an object).
After I upload my Collada mesh, if I change my local copy, my inventory copy
changes by magic.
I can save my prim objects and coelesced objects locally, perhaps even
directly in my local editing tool of choice. Then modify them, and
re-upload them. Local and inventory versions are kept in sync by magic.
Far off, I know. Now I need to think about "how?"
regards
ponz
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