[opensource-dev] As a content creator, I would like...

Ponzu lee.ponzu at gmail.com
Mon Oct 18 11:34:05 PDT 2010


These are some vague and undeveloped ideas I am sure a lot of us have had.
I wonder if we can make any progress on them?  Some consensus on what
could/should be done is a place to start.  So..


I have some scripts in a folder in my inventory.  I would like to save them
to my local disk.  If I change either my local version or my inventory
version, they stay in sync.

I can open my textures from in-world in my external editor of choice, modify
them, and sync them back to the copies in inventory (or even the copy
applied to an object).

After I upload my Collada mesh, if I change my local copy, my inventory copy
changes by magic.

I can save my prim objects and coelesced objects locally, perhaps even
directly in my local editing tool of choice.  Then modify them, and
re-upload them.  Local and inventory versions are kept in sync by magic.

Far off, I know.  Now I need to think about "how?"

regards
ponz
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