[opensource-dev] On Live, SL via Cloud Computing

Ponzu lee.ponzu at gmail.com
Thu Oct 28 11:12:40 PDT 2010


Seems like an excellent thought to me.  Someone should proto-type this and
see how it feels.

$60/yr is less than the cost of a new GPU.

lee

On Wed, Oct 27, 2010 at 10:53 PM, Stickman <stickman at gmail.com> wrote:

> Had a thought, figured I'd share it in case someone with authority
> wanted to explore the topic.
>
> On Live (http://www.onlive.com/) is a cloud computing gaming service.
> You open up the client and their computers run the game and graphics
> and stream the video to you while accepting your controls. It means
> you can run games on systems that otherwise wouldn't run them.
>
> Pros:
> -Less powerful computers can run SL on high settings
> -Collaboration could result in cached or close asset data for super
> fast object and texture loading
>
> Cons:
> -$5/month subscription fee per user (Premium option?)
> -Requires high bandwidth (3mbit) connection
> -Probably consumes more bandwidth than SL itself would
>
> The big turn off for On Live to me is a monthly fee combined with full
> price video games combined with "don't pay for a year, we delete your
> account including your purchase record." But those cons wouldn't apply
> when dealing with Second Life through this medium.
>
> Just throwing that out there.
>
> Stickman
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