[opensource-dev] Plugins/Modular architecture

Daniel Smith javajoint at gmail.com
Sat Sep 4 14:00:48 PDT 2010


On Sat, Sep 4, 2010 at 1:37 PM, Patnad Babii <djshag at hotmail.com> wrote:

> most of the games run only in windows anyways, its 80% of their userbase at
> the least.
>
> Also its not true they can't run on mac and linux as theres mono now that
> make it possible.
>
>
> C# would be too slow.  It is true that Mono would be the Mac and Linux base
for this approach.  It would also involve reinventing too many wheels.

Please rattle off the names of some graphics intensive multiplayer
games/environments based on C#, with stellar frame rates.

If you're going to consider any change of direction that would involve C#,
the far better route to choose would be the Unity3D engine.  That way, you
can have a consistent code base across Windows and Mac, and use C#,
JavaScript, and Boo for scripting.  There would be the huge issue as to how
to tie in legacy LSL client side support.   A front end done in Unity (with
an OpenSim backend) is http://www.reslive.com/

Realistically, the 1.x and 2.x C++ code bases are going to be around for a
long time, and much can be done with them.



-- 
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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