[opensource-dev] Plugins/Modular architecture

Trilo Byte trilobyte550m at gmail.com
Sun Sep 5 08:17:19 PDT 2010


If you're going to think about a rewrite, you may as well take a look at 
Objective-C.  Modular, cross-platform, would enable a decent Mac 
client (at last), and put things like cross-platform 64-bit versions and 
even clients for iOS (iPad) within reach.

http://en.wikipedia.org/wiki/Objective-C

On Sep 4, 2010, at 2:02 PM, Nicky Fullton wrote:

> 
>> From: Patnad Babii <djshag at hotmail.com>
>> Subject: Re: [opensource-dev] Plugins/Modular architecture
>> To: "OpenSource Mailing List" <opensource-dev at lists.secondlife.com>
>> Date: Saturday, September 4, 2010, 8:37 PM
>> most of the games run only in windows
>> anyways, its 80% of their userbase at 
>> the least.
>> 
>> Also its not true they can't run on mac and linux as theres
>> mono now that 
>> make it possible.
> 
> This is true. But keep in mind that mono does not support all the features
> the Microsoft C# compiler offers.
> Neither does it offer all the assemblies Windows has, which I think might
> be the bigger problem.
> 
> In any case would one have to rewrite the whole code to C#. I am not sure
> if you are willing to fund the development and QA of that ;) Right now
> I doubt anyone would be willing to pay for that.
> Not to forgot someone would have to pay for the TFS server licence and the
> client CALs, Unless of course you buy VS Team Edition, which includes a
> CAL, but costs some serious cash aswell.
> Not to forget you need a admin for that. When you researched about TFS,
> some even suggested a full time admin for it. (Not sure if that is really
> necessary or just overkill).
> 
> 
> Besides that do I think that deploying a .NET app solves some problems. But
> on the other hand you just get new problems.
> 
> I saw enough corrupted .NET installs and GACs to know that not everything 
> is golden in .NET land.
> 
> Nicky
> 
> 
> 
> 
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