[opensource-dev] 1-bit alpha textures

Altair Sythos Memo sythos at gmail.com
Sun Sep 12 06:57:41 PDT 2010

On Sun, 12 Sep 2010 02:07:25 -0700
leliel <leliel.mirihi at gmail.com> wrote:

> On Sun, Sep 12, 2010 at 1:13 AM, Stickman <stickman at gmail.com> wrote:
> > I was referring to what's mentioned in this Jira, actually:
> > http://jira.secondlife.com/browse/VWR-6713
> That issue is unresolved.
> > I'm not seeing any promises in the comments, but I could have sworn
> > it was supposed to be in viewer 2 somewhere. Anyone have information
> > about what was planned for it that isn't in the Jira?
> The viewer has had an option for many years now to force all alpha
> channels down to 1 bit. This fixes most all the alpha sorting problems
> but it also breaks content (mostly hair and particles).
> Viewer 1 Advanced -> Render -> Fast Alpha
> Viewer 2-2.1 Develop -> Render -> Fast Alpha
> Snowglobe 2.1 & viewer-development -> Develop -> Render -> Automatic
> Alpha Masking (with separate options for deferred and non deferred)

it work fine, enabling both alpha masking i cannot find others issue
with tree, hair or glasses. Dunno how viewer enable it (enabling both i
loss 3-4% of FPS), i usually use "high" and sometime "ultra" (for take
photos), *imho* this issue may be marked fixed since alpha masking (def
and no-def) avaiable

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