[opensource-dev] Severe water flicker in recent development build
missannotoole at yahoo.com
Sun Sep 12 12:33:54 PDT 2010
I am not in the fan club of miring Second Life in the past. Another reason
people don't stay is because all the current video games look so much better.
However that has nothing to do with something working right on one build and
then not working right on the next build and then trying to hide the defective
coding by forcing settings to a higher level. I'm a little taken aback that such
a tactic would be suggested. Why can't someone, specifically whoever made the
changes, do a diff and look at the changes and come to a comprehension of
exactly why this behavior commenced?
(Why when I was a group development manager at the evil empire we had to walk a
mile in the snow to fetch a pail of electricity to run the build system with
From: Oz Linden (Scott Lawrence) <oz at lindenlab.com>
To: Esbee Linden (Sarah Hutchinson) <esbee at lindenlab.com>; opensource-dev
<opensource-dev at lists.secondlife.com>
Sent: Sun, September 12, 2010 9:22:22 AM
Subject: [opensource-dev] Severe water flicker in recent development build
I'm seeing what I believe is the same problem described in SNOW-745 in
our current development viewer.
Second Life 2.1.2 (209297)
I added some detail to the issue description.
It's very irritating. I think we need to do something about it (might
we be able to force Atmospheric Shaders to 'on'? That appears to
suppress the problem).
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