[opensource-dev] Severe water flicker in recent development build
Jamey Fletcher
jamey at beau.org
Sun Sep 12 20:53:01 PDT 2010
Tateru Nino wrote:
> Another aspect to the numbers there is that (quite often) users will
> crank up visual features until frame-rates become just short of
> intolerable or unusable. That tends to make the results trend downwards.
> They *could* be higher for the same hardware, but many of us will crank
> up our quality and distance settings until the viewer is on the edge of
> shuddering -- and increase our crash-rates in the process.
One possibility is if the Lindens set up an island, with an agent limit
of *1*. Region forces AV to face a particular direction. Avatar drops
in, and waits 5 mins. During that time, the system records frame rates,
CPU, and vid card. AV reports graphics settings (unless that can be
pulled from the client automatically). AVs do it with client set to the
absolute defaults for low, mid, high, and ultra, turning off anistropic
filtering and antialiasing. A few weeks of that, and we should have
some good data - would have to be the stock client, too, though - but
could record stock 1.23 and stock 2.1, and get good data on whether the
changes to the rendering engine helped.
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