[opensource-dev] where is the source
Rob Nelson
nexisentertainment at gmail.com
Mon Sep 13 16:40:33 PDT 2010
As I recall, all that lscript stuff was to compile the LSL bytecode
and give it to the server. It shouldn't be needed anymore since the
server compiles everything itself...
Rob
On 9/13/2010 4:32 PM, Kelly Linden wrote:
> I'd love to see that syntax highlighting and hover tip code replaced,
> we really shouldn't need anything in lscript in the viewer. If the
> syntax highlighting / hover tips could be read from an LLSD we could
> provide a capability 'lsl-syntax' which could be queried for a version
> or the whole map. Then you could get accurate syntax highlighting for
> the sim you are on independent of the viewer.
>
> - Kelly
>
> On Mon, Sep 13, 2010 at 4:16 PM, CG Linden <cg at lindenlab.com
> <mailto:cg at lindenlab.com>> wrote:
>
> I believe that that code is used for the syntax highlighting -
> and indeed, " llGetLinkPrimitiveParams()" doesn't highlight in the
> viewer...
> --
> cg
>
>
> On Mon, Sep 13, 2010 at 11:44 AM, Altair Sythos <sythos at gmail.com
> <mailto:sythos at gmail.com>> wrote:
>
> On Mon, 13 Sep 2010 16:47:28 +0200
> "Garmin Kawaguichi" <garmin.kawaguichi at magalaxie.com
> <mailto:garmin.kawaguichi at magalaxie.com>> wrote:
>
> > Is it the last last source code?
> >
> > I say that after reading :
> >
> https://bitbucket.org/lindenlab/viewer-development/src/tip/indra/lscript/lscript_library/lscript_library.cpp
> > where llClearPrimMedia is the last function. Where are :
> > llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams,
> > llLinkParticleSystem, llSetLinkTextureAnim,
> llGetLinkNumberOfSides
>
> mono script are server side compiled, i think all these are inside
> internal LL branch
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