[opensource-dev] where is the source

Rob Nelson nexisentertainment at gmail.com
Mon Sep 13 16:40:33 PDT 2010


  As I recall, all that lscript stuff was to compile the LSL bytecode 
and give it to the server.  It shouldn't be needed anymore since the 
server compiles everything itself...

Rob

On 9/13/2010 4:32 PM, Kelly Linden wrote:
> I'd love to see that syntax highlighting and hover tip code replaced, 
> we really shouldn't need anything in lscript in the viewer. If the 
> syntax highlighting / hover tips could be read from an LLSD we could 
> provide a capability 'lsl-syntax' which could be queried for a version 
> or the whole map. Then you could get accurate syntax highlighting for 
> the sim you are on independent of the viewer.
>
>  - Kelly
>
> On Mon, Sep 13, 2010 at 4:16 PM, CG Linden <cg at lindenlab.com 
> <mailto:cg at lindenlab.com>> wrote:
>
>     I believe that that code is used for the syntax highlighting - 
>     and indeed, " llGetLinkPrimitiveParams()" doesn't highlight in the
>     viewer...
>     --
>     cg
>
>
>     On Mon, Sep 13, 2010 at 11:44 AM, Altair Sythos <sythos at gmail.com
>     <mailto:sythos at gmail.com>> wrote:
>
>         On Mon, 13 Sep 2010 16:47:28 +0200
>         "Garmin Kawaguichi" <garmin.kawaguichi at magalaxie.com
>         <mailto:garmin.kawaguichi at magalaxie.com>> wrote:
>
>         > Is it the last last source code?
>         >
>         > I say that after reading :
>         >
>         https://bitbucket.org/lindenlab/viewer-development/src/tip/indra/lscript/lscript_library/lscript_library.cpp
>         > where llClearPrimMedia is the last function. Where are :
>         > llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams,
>         > llLinkParticleSystem, llSetLinkTextureAnim,
>         llGetLinkNumberOfSides
>
>         mono script are server side compiled, i think all these are inside
>         internal LL branch
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