[opensource-dev] User Story: Improved Cache
Daniel
danielravennest at gmail.com
Thu Sep 16 09:44:33 PDT 2010
As a user I would like to see an improved cache in order to have a
better Second Life experience. The types
of improvements that would lead to a better experience include:
* A higher cache size limit. This would let me save more data and speed
up rez times, and also put less
load on the server side, since it would not have to refresh discarded
data as often. Modern hard drives
are much much larger than the current 1 GB limit, and I should be able
to allocate more storage to
my Second Life data if it improves performance.
* Ability to set certain locations as "home" or "favorites", and to
never discard or preferentially keep those
locations in cache. Places I know I will visit often should not be
discarded just because I happen to visit
several other locations in the course of a session.
* More reliability in cache storage, leading to less often need to
delete cache to fix a problem caused by
cache corruption. A low level inventory verification (meaning it does
not take a large percentage of viewer
resources) to ensure it matches the asset database is an example, but
technical implementation I will leave
to programmers. The desired result is less frequent issues like
apparent inventory loss, which upsets users
and leads to support tickets.
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